# Horrors

# Ocean Mist (Kraken)

An ocean mist is a gigantic eight-legged octopus, considered the most dangerous monster in the sea. The name ocean mist (hafgufa) comes from the hot vomit and noxious vapor that the creature belches out to attract prey. Those who have seen this monster describe it as appearing more like a piece of land than a living animal. It is known in other cultures by the name kraken.

An encounter with this creature usually begins with a ship encountering a foul-smelling mist in a patch of ocean covered by. steaming bits of chum. The ship eventually encounters a featureless, desolate piece of land. Walking on this section of ground may prove lethal, as it can disappear at any moment, taking the crew with it.

Another tactic this creature employs is to float at the surface of the sea in a way that mimics an island with a fjord. When a ship sails into the fjord, it enters the monster’s maw, which snaps shut in one sudden move, devouring the ship and its crew.

# Characteristics

STR CON SIZ DEX INT POW
50 17 100 19 6 11
Hit Points: 40 Magic Points: 11
Damage Modifier: +8D6 Move: 18 (swimming)

Armor: 3-point hide.
Skills: Hide (underwater) 80%, Swim 100%.

# Powers

Foul-smelling Mist: The ocean mist can belch a mist that obscures vision to a 3-meter (10-foot) visibility reach. Anyone caught in the area can escape this mist with a successful Dodge roll. Anyone breathing the mist must make a roll of CON×5 or become sick. Costs 5 magic points.

Roar: The ocean mist can emit a terrible roar that weakens the structural integrity of ships by making the wooden planks vibrate, causing 2D6 hit points of damage to the ship per round. Costs 3 magic points.

Note: The ocean mist rarely attacks with its tentacles, preferring to set up a trap to lure prey right above its mouth. When attacking with tentacles, it can attack up to eight times per round. Any individual struck by a tentacle must succeed on an opposed DEX roll to avoid being grabbed and dragged under the water.

Weapon % Damage
Bite 70% 1D10+8D6
Tentacle 50% 46+8D6
Hit Location D20 Armor/HP
Tentacle 1 01–02 3/15
Tentacle 2 03–04 3/15
Tentacle 3 05–06 3/15
Tentacle 4 07–08 3/15
Tentacle 5 09–10 3/15
Tentacle 6 11–12 3/15
Tentacle 7 13–14 3/15
Tentacle 8 15–16 3/15
Head 17–18 3/23
Body 19-20 3/23