# Armor

Armor is the last barrier between a hero and an incoming weapon, fang, or claw. Armor absorbs damage and, hopefully, keeps the hero intact. The amount of damage a piece of armor can absorb is described as its armor points—the higher, the better. Different hit locations may wear different forms of armor.

Unlike weapons and shields, the armor points for armor rarely change, even if a blow exceeds the armor points covering the hit location struck. Armor is designed for defense, and it can withstand repeated blows, and its armor points are rarely, if ever, reduced through damage. If armor is damaged, the appropriate Craft skill can be used to repair it.

# Explanation of Headings and Terms

Some forms of armor protect more than one hit location. These types can, as a rule, be overlapped. Thus, one can wear both a heavy leather shirt and heavy leather trousers. Of course, encumbrance (ENC) adds up quickly in such cases.

Heading Explanation
Covers The part of the body the armor covers.
Hit Locations The number range for the hit locations covered.
Type This is a term taken from general armor lore; the terms come from all times and climes. The hit locations each type covers are shown in the Hit Location column.
Material This briefly describes the type of material the armor is made of.
Absorbs The number of points of attack the armor absorbs. Any excess reaches the wearer.
ENC The encumbrance value for that piece of armor.
Cost For leg and arm armor, the cost is for the set, not just one, as are ENC costs.
Move Quietly: This indication shows how much the armor subtracts from a hero’s Move Quietly skill. When several different types of armor are worn, use the noisiest as the modifier. Do not add all the different types together.

# Armor Materials

Material Explanation
Leather This is tough leather (2-point), the thickness of shoe leather. It is easy to obtain from cattle raised in Iceland.
Wool Layers of wool fabric stitched together.
Chain Mail Iron fabric made of interlocking iron rings in a 4-in-1 pattern, with each ring connected to four other rings. Only very wealthy householders and the goðar have access to chain mail shirts, and those are almost always short sleeved. Chain mail is considered too valuable to be buried with a dead warrior and is passed down through generations.
Iron Iron helmets are always worn in battle by those who can afford them. These consist typically of several pieces of iron riveted together to form an iron bowl, with an iron nose guard riveted to the brow. Inside the helmet, a cap made of sheepskin is used to absorb some of the impact force of a blow. It also absorbs sweat and prevents rust from forming on the inside.

# Armor Table

Covers Hit Location Type Material Absorbs ENC Cost Move Quietly
Head 19–20 Hood Wool 1 (2)* 6 ells 0
Head 19–20 Cap Leather 2 (2)* 8 ells 0
Head 19–20 Helmet Iron 5 1 200 ells 0
Arms 13–18 Sleeves Wool 1 (2)* 0
Arms 13–15 Winter Coat Fur 1 (2)* 0
Abdomen & Chest 9–12 Shirt Wool 1 1 8 ells 0
Abdomen & Chest 9–18 Winter Coat Fur 1 2 16 ells –5%
Abdomen & Chest 9–12 Shirt Leather 2 2 20 ells 0
Abdomen & Chest 9–12 Shirt Light Scale 4 4 300 ells –15%
Abdomen & Chest 9–12 Shirt Chain Mail 6 5 2,400 ells –25%
Legs 1–8 Pants Wool 1 (2)* 6 ells 0